Тот кореец, на Потерянную Душу которого многие начали яростно мастурбировать, написал, что с ним связались Эпики и Сони. Следите за руками: если он заключит контракт с каким-то издателем (а тем более с Сони), некоторые из тех, кто всю последнюю неделю его облизывал, начнут срать на него и на его проект, ибо человеческое лицемерие безгранично. Кстати, он у себя на ФэйсБуке написал, что тот трейлер и был конечной целью, а полноценную игру он бы делал 10 лет или больше. Как же легко люди ведутся на пустышки.
P.S. Мне понравилось, как один чувак на НеоГАФе разложил всё по полочкам (но верующие, конечно же, будут продолжать обмазываться своими и чужими фантазиями):
as Aureon mentioned earlier, the bulk (if not all) of the environmental work comes from stuff that's either sold on the Unreal Marketplace or freely distributed by Epic with the engine. To see what just this one dev did, try to ignore all the background material and pretend you're seeing the character movements and animations on a flat gray background (which means nearly half the trailer devolves into just a character performing a a basic run or walk cycle). Modelling and animating those few characters and setting up some basic control logic using Unreal 4's blueprint scripting is definitely feasible for one dedicated person to do in 2 years. Heck, an experienced dev could likely cut that down to 1 year if they just wanted to reproduce only what's shown in the trailer.
The gist is that the trailer isn't the result of «just one dev» but is the combination of one dev's efforts alongside several months or years worth of manhours from other talented developers and artists who created all the extra stuff he purchased or borrowed to fill out the game world. I'm not disparaging this workflow, especially for a one-man dev where it allows him to create something that looks on par with major studio releases, but this kind of production method isn't going to produce a uniquely crafted gameworld for something like Uncharted, Bloodborne, or Bayonetta since it relies entirely on prefab material created by other people.
Now he could always go back and completely remake and hand craft all the backgrounds, but that's not going to allow one person to turn that whole thing around in just 2 years, which means we're back to a normal development team production format.